Vak: Game Audio level 2 credits: 5
- Vakcode
- GTVB24ELGA2
- Naam
- Game Audio level 2
- Studiejaar
- 2024-2025
- ECTS credits
- 5
- Taal
- Engels
- Coördinator
- M. Steenhuis
- Werkvormen
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- Werkcollege
- Toetsen
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- Game Audio level 2 - Overige toetsing
Leeruitkomsten
Learning Outcomes
For this elective level 2 students have to write 5 personal learning outcomes that adapt to their level, development needs and the CMGT competencies. The learning outcomes have to be approved by the lecturer of the course.
Inhoud
Game Sound. A mere few seconds of playing your preferred game without sound will make you appreciate how critical audio is in creating an engaging experience. This elective focuses on the production of sound effects, ambient audio, music and voice recording using a Digital Audio Workstation (DAW).
In this course, students will master audio manipulation by utilizing a DAW to implement audio theory, recording methods, microphones, sound effects, mixing, and integrating audio into a game engine. The assessment  for this class is showcasing audio for a game or trailer, complete with sound effects, ambient audio, (looped) music and voice over, which demonstrates the practical application of the audio theory taught in this course.
In this course, students will master audio manipulation by utilizing a DAW to implement audio theory, recording methods, microphones, sound effects, mixing, and integrating audio into a game engine. The assessment  for this class is showcasing audio for a game or trailer, complete with sound effects, ambient audio, (looped) music and voice over, which demonstrates the practical application of the audio theory taught in this course.
Opgenomen in opleiding(en)
School(s)
- Instituut voor Communicatie, Media & IT