Vak: Character Design credits: 5

Vakcode
GTVB23FTCD
Naam
Character Design
Studiejaar
2026-2027
ECTS credits
5
Taal
Engels
Coördinator
E.P. Psomadellis
Werkvormen
  • Action learning
Toetsen
  • Character Design - Overige toetsing

Leeruitkomsten

Learning Outcomes  

This Focus Track has five Programme Learning Outcomes.  

Programme Learning Outcomes  

LOL B Level 2 - The student considers contextual factors in the implementation of their solutions. 

LOL B Level 2 - The student can make use of relevant visualisation techniques. 

LOL C Level 2 - The student employs appropriate prototyping methods to develop digital interactive prototypes. 

LOL C Level 2 - The student elaborates digital prototypes using appropriate methods and techniques.

LOL D Level 2 - The student can construct technical solutions informed by relevant knowledge and theories.  

Inhoud

In this course, students will work independently to produce a 3D animated character for real-time rendering within a game engine. The students will present the incremental stages of their work and discuss crucial decisions made during the creation of their game-ready animated character within a real-time render scene.  

The real-time render scene showcases the character's personality through the utilization of thorough research, references, 3d modelling, rigging, animation, and visualization techniques. The digital, interactive, real-time scene in the game engine enables the player to activate various animations.

Opgenomen in opleiding(en)

School(s)

  • Kunst, Ontwerp & Ruimte