Course: Game Development #1 credits: 6
- Course code
- CMVB18EGD1
- Name
- Game Development #1
- Study year
- 2020-2021
- ECTS credits
- 6
- Language
- English
- Coordinator
- M. Bult
- Modes of delivery
-
- Practical / Training
- Assessments
-
- Game Development #1 - Other assessment
Learning outcomes
A.2. The CMDer collects and analyzes the wishes and needs of users and stakeholders in a structured complex context
A.3. The CMDer acquires knowledge on the domain, seeks relevant theories, analyzes technological developments and understands the possibilities therein for the purposes of solving a structured problem
B.2. The CMDer describes a concept for a digital interactive product and relates this to acquired knowledge, ideation and the problem context
A2; A3; B2 (level 2):
The student:
C.1. The CMDer develops purposeful digital interactive prototypes by using appropriate prototyping methods and techniques
C.3. The CMDer uses (multi)media technology for the purpose of visualization
C1, C3 (level 2):
The student:
D.1 (level 2):The CMDer applies multiple evaluation methods during the design process
The student:
A.3. The CMDer acquires knowledge on the domain, seeks relevant theories, analyzes technological developments and understands the possibilities therein for the purposes of solving a structured problem
B.2. The CMDer describes a concept for a digital interactive product and relates this to acquired knowledge, ideation and the problem context
A2; A3; B2 (level 2):
The student:
- Generates and manipulates creative concepts for digital interactive prototypes for services and user experiences. The focus is on combining user requirements, user objectives, domain knowledge and tools (media, technology) in a structured format.
C.1. The CMDer develops purposeful digital interactive prototypes by using appropriate prototyping methods and techniques
C.3. The CMDer uses (multi)media technology for the purpose of visualization
C1, C3 (level 2):
The student:
- uses and experiments with digital tools in order to convey the message of their digital interactive prototype.
- designs concepts and instantiate concepts into prototypes.
D.1 (level 2):The CMDer applies multiple evaluation methods during the design process
The student:
- evaluates and iterates upon the design in order to achieve the intended goal.
Content
In the first semester you will expand your knowledge and skills needed to be a versatile game developer. This means that you will learn the theory of game design, game art and game programming and the application of that theory in a game engine in order to build a small game.
The context in which you will work this period will be that of a self-designed entertainment game with emergent properties.
The assessment will be in the form of an individually build, small game with emergent properties. This game needs to be based on a game design document combined with a small technical design document.
The context in which you will work this period will be that of a self-designed entertainment game with emergent properties.
The assessment will be in the form of an individually build, small game with emergent properties. This game needs to be based on a game design document combined with a small technical design document.
Included in programme(s)
School(s)
- School of Communication, Media & IT