Course: Game Design credits: 4

Course code
CMVB19EL2
Name
Game Design
Study year
2020-2021
ECTS credits
4
Language
English
Coordinator
O.M.N.C. Jansen
Modes of delivery
  • Tutorial
Assessments
  • Game Design - Other assessment

Learning outcomes

  • The student is able to generate and manipulate creative concepts for digital interactive prototypes for services and user experiences. The focus is on combining user requirements, user objectives, domain knowledge and tools (media, technology) in a structured format. (A2, A3, C1) 
     
  • The student uses and experiments with digital tools in order to convey the message of their digital interactive prototype. (C3)
     
  • The student is able to design concepts and instantiate concepts into prototypes. (B2, C1) 
     
  • The student is able to gather enthusiasm for his/her design ideas with stakeholders and users. The student is able to convincingly communicate the added value of the innovation/product in an inspiring manner. (G1) 
     
  • The student evaluates and iterates upon the design in order to achieve the intended goal. (D1) 

Content

Content

In the Game Design course, you will be able to deepen out one of the specific GD-roles (e.g., game designer, game artist, and game developer) throughout the second year this we will go deeper into advancing your skills as a game designer and usage of tools used by designers in the industry. There will be an individual assignment using these tools and skills practiced in the course. 

Objective

Create a game to show  your capabilities as a game designer. Explain in a written game design document (GDD) what your game is about with the focus on level design. Develop a level of your game according to your level design.

Goal

The student will be able to come up with a game concept and translate this into a prototype of a level design while thinking about how the elements of level design work together.

School(s)

  • School of Communication, Media & IT