Course: Project Concepting GD credits: 5

Course code
CMVP20PCG
Name
Project Concepting GD
Study year
2020-2021
ECTS credits
5
Language
Dutch, with parts in English
Coordinator
N.B.O. Lumatalale
Modes of delivery
  • Tutorial
Assessments
  • Project Concepting GD - Other assessment

Learning outcomes

A1. The CMD professional can understand, describe and contextualise the problem context.
(Level 1): The CMD professional describes a simple problem context.

A2. The CMD professional consistently emphasises the user's interests by gathering and analysing data on user needs and wishes.
(Level 1): The CMD professional gathers data on the needs and wishes of users and stakeholders within a known context.

B1. The CMD professional is capable of generating creative ideas on the basis of the problem context, user and client wishes and can critically evaluate and weigh these ideas.
(Level 1): The CMD professional is capable of generating simple ideas and explains how they are related to the problem context, user and client wishes.

C2. The CMD professional applies acquired knowledge of man-machine interaction in the prototype.
(Level 1): The CMD professional describes the way knowledge of man-machine interaction is processed in the prototype.

C3. The CMD professional applies multimedia and media technology in aid of the design process.
(Level 1): The CMD professional applies under guidance simple multimedia and media technology in aid of the design process.

E1. The CMD professional operates and performs within a team and uses the team's diversity to his/her advantage.
(Level 1): The CMD professional operates and performs within a team and uses the team's disciplines and recognizes the value of it.

E2. The CMD professional's attitude is based on respect for others (ethical awareness and intercultural skills).
(Level 1): The CMD professional reflects on his professional attitude with respect to others, his ethical awareness and intercultural skills.
 

Content

The introduction module for game design. Students will engage in project-based learning, building a paper prototype of a game solution collaborative teamwork, under supervision from teaching staff.
 
In order to complete their projects, students will be introduced to tools for game design, critical thinking, collaborative communication and intercultural communication skills.

The assignment consists out of two parts: a demonstration and a reflection report. Both parts are a prerequisite in order to complete Project Concepting.

School(s)

  • School of Communication, Media & IT